My Unity ikaruga'ish shmup game progress week 3

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Published on ● Video Link: https://www.youtube.com/watch?v=6_l6NFezHE0



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Hi All,

In this video I'll be showcasing some of the features i added this weekend.
* First off you'll see that the colour of the dark bullets was changed to make it A LOT easier to distinguish from the light bullets. Thanks to @TheCrudeCastle for the feedback.
* Implemented the AOE Megabomb that you charge up by absorbing enemy bullets. (Right now it only uses 10 energy, this is for testing purposes, it will cost more later of course :D )
* S-S-S-SCREEEEEEEEEEENSHAKE!!!! Seriously, screenshake is the juice of life when it comes to videogames, so it had to come at some point :)
* more sound effects, for the absorb and screenwarp and bombs







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