[tastygraph] DiablolikeRPGWIP007

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Published on ● Video Link: https://www.youtube.com/watch?v=fFew_FVQ27w



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Day 30 working on my Diablolike rpg in unity :) all graphics are placeholders except the particle effects... I'll be recording my own voice/audio as well, as progress on the project is further along.

*player and enemies now face their target when attacking
*floating info text to indicate when you need a target or when you are out of range.
* basic stat/attribute system implemented, melee attack is now affected by player Strength.
* Abilities will no longer use power if activated when out of range.
* enemies now have a basic attack animation when they attack
* melee enemies now do a hitscan attack instead of a projectile attack like the ranged enemies.







Tags:
gamedev
indie
c#
unity3d
csharp
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adobe
photoshop
digital
art
diablolike
action rpg
rpg
gamedevelopment
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programming
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like
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unity