Natsuki Crisis Battle(SNES)Story Mode Default Difficulty,2nd Best Ending Playthrough(Rolled Credits)
Around 3 hours 15 minutes to get an ending where the End Credits actually rolled. This was nearly a 1 CC playthrough until the final boss which was my first and only lost match. Problem was I never unlocked the final boss before so was unable to do any practice, just improvise. If I go for the 1 CC ending (best ending I believe), I will practice the final boss to make sure I have a consistant technique. In this game my strategies were all based around exploiting each enemy with a different cheap tactic. You do so little damage and its hard to make contact frequently by normal means. Enemies have throws and cheap moves that seem to snatch you from a long distance or just ignore your attacks and damage you anyway.
This playthrough is unedited. I assume this is the second best ending since I only lost to the final boss, and I am aware of an ending you get for completing the game 1 CC. Normally I consider rolling the end credits a win condition for many games, so thats the only reason I replayed this sloppy shit. When I say 3 hours 15 minutes Im talking about all my play time with the game up to this point. The first two playthroughs were "bad endings" , as well as some playing on easier mode to practice exploits and refine them. For the first playthrough I beat the game normally on default difficulty, using many continues (infinite continues in the game). For the second playthrough I did the same but this time I beat the optional 4th opponent, rather than failing and going down a different path. That still did not seem to change the ending. Lastly I did this run where I didnt lose a match until the final boss, which then rolled the credits. The other playthroughs just said something along the lines of "Final Boss Not Unlocked, YOU WILL TRY AGAIN!". Its one of those games that wait until the end to fuck you over.
Stay tuned !!