Need For Madness Two - Stage 14. The Gun Run

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Another one-lap marathon, use a fast car to try to outrun Radical One. On the last Giant Ramp, go sideways or else you will hit the backwards-facing jumps and surely lose. Unlocks Radical One. Use Mighty Eight, but High rider and Formula 7 are second choices. A very useful trick is to knock Radical One out to the finishing checkpoint right next to the starting one, as he will guard the final checkpoint instead on racing. If this does not happen, then you will have a good start.
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Need For Madness
Stage 14. The Gun Run