Need For Speed: Carbon - Gameplay of The Three Competitive vehicles
About the game:
Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series. Developed by EA Black Box, Rovio Mobile and published by Electronic Arts, it was released on October 31, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on November 19, 2006 as a launch title for the Wii and in 2008 for arcade cabinets. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-racing gangs. While the gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, Touge-styled racing events, and greater customization options.
Used vehicles:
- Audi Quattro Lemans Concept
- BMW M3 E46 GTR (Race)
- Koenigsegg CCX
Used musics:
- Yan-chan's bedroom theme (nighttime) by Amedeo Serra
- Daisy circuit (remix) by Qumu
- Redial (remix) by Qumu
- Bending Lights by Ekstrak (Induction kit style)
- Burnout by Ekstrak (sounding street)
- Kloud - Disconnected (No Mana Remix)
- DJ Gontran - Party on!
- DJ Gontran - Cole Slaw
- Hybrid - the formula of fear (matrix dub)
- Thinkin' by Alex Skrindo & Miza
Social:
- Discord: https://discord.gg/23SfGRX87z
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#Needforspeedcarbon #Electronicarts #Gameplay
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