Need for Speed: Most Wanted [Surrender To The Jump]
#needforspeed #criterion #lostthegameatlast
What’s the best way to keep a racer in the action?
In 2012, a name-only remake of ‘Need for Speed: Most Wanted’ left a stout proposition with EASYDRIVE, the instantaneous center of Fairhaven where every event, every part and even every car in this industrial city is bound to a D-pad that ain’t never wielded so much power.
Garage? Don’t need it but there’s the rub, I don’t know if is any of this even mine and if it is, I don't see why changing means much when this one already hits 230 with ease.
Jumping straight into a new ride rocks but eventually feels a little too easy or uninvolved, the open-world is compelling but ends up playing sidekick to a design that’s effectively less time driving in a damn racing game which only begs the question, if it’s all out in front, why ever stop to look?
It’s not Criterion’s fastest, hardest or craziest but definitely their most unintrusive and that’s why it works, sometimes there’s nothing quite like just jacking in and driving away.
SOUNDTRACK
DJ Falcon - First
‘Need for Speed: Most Wanted’ Developed By ‘Criterion Games’
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