Negotiating work when there's no money down for video game co-development - Publish Me, Punish Me VIDEO
In this episode of PUBLISH ME, PUNISH ME, Evva Karr and Son M discuss co-development deals, choosing the right partners, and negotiating agreements based on labour more than money.
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Chapters:
0:00 - Intro
0:35 - What is co-development?
2:42 - Is client work for-development? (Not really no)
5:08 - Deal #1 - AAA veteran consultant
8:02 - Deal #1 breakdown and verdict
9:50 - Consulting vs. Co-developing
11:44 - Deal #1 outcome
15:29 - Deal #2 - Negotiating with a well known co-developer
18:11 - Deal #2 breakdown and verdict
20:29 - Money makes things complicated
22:57 - Clear terms and living deals
24:17 - Continue the Conversation
24:56 - Credits
Resources:
Founder's Kit - curated collection of Pitch Decks, Pacts and Business Structures from developers around the world ► https://bit.ly/FounderKit
Apply for the Moonrise Fund ► https://bit.ly/MoonriseApplication
Apply to become an advisor for the Moonrise Fund ► https://bit.ly/MoonriseAdvisors
Hosted & Produced by Evva Karr: https://twitter.com/EvvaKarr
Hosted & Produced by Son M: https://twitter.com/bogboogie
Editing & Captions by Alanna Smith: https://twitter.com/AlannaMode
Art by Kim Estoesta: https://twitter.com/KimEstoesta
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