[NES+MMC5 Video] Afternoon walk

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Published on ● Video Link: https://www.youtube.com/watch?v=w1oGtLDTiDE



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A video of me walking, converted to NES-compatible* graphics.

The following restrictions are applied:
- NES resolution of 256x240
- a tile is 8x8 pixels
- maximum of 4 colors per tile using the MMC5
- one of the 4 colors is shared by the whole screen
- the shared color can change every frame (although it doesn't do it every frame)

The following restrictions are NOT applied:
- normally, without bank-switching, only 256 unique tiles can be shown on screen. But this ignores it an just assumes that a mapper like MMC5 will change the tileset 4 times per frame
- We can use sprites to add some extra colors in some parts but that's not implemented

With all this said, the disclaimer: this probably won't run on real hardware. There are just too many obstacles we need to pass to make that happen. There's the CPU speed, graphics access speed, RAM size, storage size... This was made to just "simulate" how a video would look like if we were to apply the restrictions as written above.