.NET Standard 2.1 Released... Game Developers Rejoice!

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Published on ● Video Link: https://www.youtube.com/watch?v=2FfazPcq2tE



Duration: 10:42
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The .NET Standard Library isn't the sexiest thing to cover, but this one is a bit different, as this has a feature that game developers have been screaming out for since C# 1.0... Span. Why is span so special ( or memory as well)... well, this finally gives you access to memory in a continuous block without requiring a copy. Got a big chunk of unmanaged memory from a C++ library? Have at it.. split it, cut it, without having to copy it. This opens up .NET to a world of performance optimizations.

Of course there are other features in .NET Standard 2.1, but this is the biggy. Oh, the video also starts by explaining what exactly .NET Standard is, as that can get a bit confusing these days.

Links
https://blogs.msdn.microsoft.com/dotnet/2018/11/05/announcing-net-standard-2-1/
https://msdn.microsoft.com/en-us/magazine/mt814808.aspx







Tags:
.NET
Runtime
Standard
Framework
C#
Programming
GameDev
Game Development
Game Programming
Memory Management
Memory
Xamarin
Heap
Interop
Span