WebGPU + WHLSL -- The Future of 3D In The Browser?

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Published on ● Video Link: https://www.youtube.com/watch?v=CCRI4TY1v08



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WHLSL has officially been announced as the shader language of choice for the upcoming WebGPU standard. This video looks at what exactly WebGPU is, why you should care and why they chose WHLSL.

Links:
https://webkit.org/blog/8482/web-high-level-shading-language/
https://en.wikipedia.org/wiki/WebGPU
https://groups.google.com/a/chromium.org/forum/#!topic/blink-dev/dxqWTSvyhDghttps://github.com/gpuweb/
https://webkit.org/blog/7380/next-generation-3d-graphics-on-the-web/







Tags:
WebGPU
WebGL
OpenGL
Vulkan
Metal
Direct3D
DirectX
HLSL
GLSL
GameDev
Game Development
Web
Browser
Game Engine
Standard
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