
Netcode Explained: The GOAT Article for Understanding Fighting Game Netcode Now Exists; Read it
streamed Oct. 16, 2019
THIS IS NOT INTENDED AS A SUBSTITUTE FOR READING THE ARTICLE. READ IT YOURSELF:
http://ki.infil.net/w02-netcode.html
Infilament is a hero for writing this thing:
http://ki.infil.net/
https://www.twitter.com/infilament
TIMESTAMPS:
1:33 - Introduction/Why is netcode important?
3:07 - The basics of fighting game networking
5:33 - Explanation of delay-based netcode
13:27 - Explanation of rollback netcode
19:05 - How prediction works
26:39 - Delay + rollback + prediction = hell yeah
28:09 - What does it take to implement rollback into a fighting game?
30:21 - The sync problem aka. sfv netcode
31:40 - What exactly is GGPO?
32:28 - Details that can't be ignored in a rollback system
34:46 - Iron Galaxy Interview
43:57 - The wrap-up
44:40 - The most important point
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Editing/Thumbnail by Magic Moste:
https://www.twitter.com/magicmoste
#FGC #Netcode #GGPO
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