The final part of chapter one, played blind on the hardest difficulty using a sorcerer. This short module is made up of two main quests, you first witness the creation of the cure and after things take a turn for the worse you pay a visit to Helm's Hold on the trail of Fenthik and Desther. I found the Desther battle quite challenging because you get trapped in the area and can't rest. I ended up using a respawn, which did allow me to rest and made the battle easier upon returning. It's the second and final time I respawn in the entire campaign as I don't like to use it if I don't have to.
Like most of my other RPG playthroughs I haven't edited out the "boring" bits, so this includes all inventory management, travelling, shopping, levelling etc. You can skip or ffwd anything of course but I prefer to leave it all in for archive purposes and to show a full raw representation, for better or worse, of my experience playing this game. Timecodes are included to help you navigate. I have spliced at save points if I reloaded though, so whenever you see an abrupt camera angle change after a save screen that's usually due to a reload.
00:00:00 - The Cure at Last
00:23:13 - Road to Helm's Hold Arrival
00:38:29 - Courtyard Arrival
01:35:31 - Helm's Hold Floor 2 Arrival
01:38:36 - Helm's Hold Floor 3 Arrival
01:44:14 - Desther Battle
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