
New BRIDGES and sea level changes | Rust update 21st February 2020
In this week's Rust Update I show you the new bridges, news on sea level changes, farming, cinematic commands plus much more...
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Cinematic commands coming soon:
Update: cinematic_play
- Optional speed paramter added: cinematic_play anim name optional playername/id optional speed - 1.0 speed = 100%, 0.5 = 50%, etc.
- Can now recall the same animation without needing to use the stop command first
DEBUG CAMERA:
Added: debugcamera_list
(Currently a work in progress - updates to come)
- Prints a list of all the saved points using debugcamera_save - including name, position, rotation and zoom of each save
- Also prints at the bottom of the list the total number of saved configurations
DEMOS:
Update: Demo Endings
- Fix demos not being able to jump to time 0 after a demo is finished
Added: Demo Loading
(Currently a work in progress - updates to come)
- Added support for switching demos on the same map without reloading the map (still wip, there's a few errors)
Added: Demo HUD
(Currently a work in progress - updates to come)
- HUD added to demo playback; includes filename, timecode, timescale and date/time of recording
- Enable HUD using demo.hud 1
- Added demo.togglehud command for single key toggling of the HUD.
- Fixed tools/menu blur staying on while demo is in slow motion
Added: Admin Weather
(Currently a work in progress - updates to come)
- New admin weather convars; adminclouds, adminfog, adminwind, and adminrain - can be used in demos to modify weather conditions. -1 will return to the captured values
- Above admin weather convars are currently resetting after a few seconds, which should be fixed soon.
- Added env.cloudrotation to set the skydome cloud cluster rotation; using a value of degrees.
DEMOS:
Update: Demo Endings
- Fix demos not being able to jump to time 0 after a demo is finished
Added: Demo Loading
(Currently a work in progress - updates to come)
- Added support for switching demos on the same map without reloading the map (still wip, there's a few errors)
Added: Demo HUD
(Currently a work in progress - updates to come)
- HUD added to demo playback; includes filename, timecode, timescale and date/time of recording
- Enable HUD using demo.hud 1
- Added demo.togglehud command for single key toggling of the HUD.
- Fixed tools/menu blur staying on while demo is in slow motion
Added: Admin Weather
(Currently a work in progress - updates to come)
- New admin weather convars; adminclouds, adminfog, adminwind, and adminrain - can be used in demos to modify weather conditions. -1 will return to the captured values
- Above admin weather convars are currently resetting after a few seconds, which should be fixed soon.
- Added env.cloudrotation to set the skydome cloud cluster rotation; using a value of degrees.
Update: Camera Lerping
- Fix for camera lerp bounce issue at lower values.
- New command camlerptilt enables/disables lerp 'locomotion' (auto tilting/rolling of camera when moving at lower lerp values)
Added: Debug Camera FOV
-New command debugcamera_fov sets the debug camera fov/zoom length to a desired value
Added: Camera Shake
(Still in development)
- New camera shake command(s) to add a custom amount of shake or float to debug + player
Thank you for watching. Please check out the other Rust content on my channel - a weekly development update, concept limbo and the Rust back-story
console edition trailer 2020 - Xbox one & PS4: https://youtu.be/HbO8IvlbHTg
Playlists:
Games within games: https://www.youtube.com/playlist?list=PLJvStp_WGqCquKn8PnQd7_-fxAHPR8vZ5
Rust update: https://www.youtube.com/playlist?list=PLJvStp_WGqCq_BKRLmqhyHEZvAvVuffAl
Concept limbo: https://www.youtube.com/playlist?list=PLJvStp_WGqCpr1D_neFp0eYG6ggsZyUuM
The Rust back-story: https://www.youtube.com/playlist?list=PLJvStp_WGqCrS0HMYaS_Js00nPECOu3Rq
Gameplay footage from Rust
Production Music courtesy of Epidemic Sound
Rust font created by and used with kind permission of Ben Kohan
#rust #shadowfrax #update
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