New Castlevania Mobile! Moonlight Rhapsody First Look! (Android BETA Gameplay) KONAMI

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First Impressions
Duration: 20:00
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Castlevania: Moonlight Rhapsody! (Moon Night Fantasy)
Android BETA Gameplay First Look!

New Castlevania Mobile game with STUNNING graphics! Currently on open beta with limited amount of players, so hurry up if you want to test it.

0:00 First 20 Minutes Gameplay
18:14 Available Characters

Android BETA: https://www.taptap.com/app/181312
Size: 1.6 gb
Open beta with limited amount of players.

About game:
(Translated from Chinese)

"Moonnight Rhapsody" has been officially authorized by KONAMI. This is a new mobile game that inherits the world view of Castlevania (Japanese: 悪魔城ドラキュラ). Strictly speaking, it is not a sequel to a certain series, but a brand new story line. New protagonist, new magic city, new weapons. At the beginning of the project, we also experienced a lot of controversy, including combat methods, map modes, and free collocation of weapons and equipment. In the end, we decided to try to break through the limitations of mobile games and restore the Castlevania large map mode to bring players the most familiar game experience. The game is about to undergo its first formal test. I hereby share the development history with players. I also want to let everyone know more about "Moonnight Rhapsody" through this sharing.

1- Realize a complete "city" in the
current mobile game market , The popular level action games basically adopt the relatively simple design of small map to pass the level, and the development is relatively simple and fast. Players who are familiar with the Castlevania series know that the series of "The Magic City ドラキュラ: Nocturne under the Moon" started the series using the big map mode to advance the game process. The large number of maps, non-reusable resources, and complex map connection structures make this type of design work several times that of other similar mini-map games. However, due to the special insistence of our R&D team, we finally chose to design a complete "city" to express our tribute to the Castlevania series through the design and splicing of more than 1,200 screens.

2- Increase the fun of exploring and drawing pictures. After
achieving a complete city, we set out to design the hidden elements in the level, retain the destruction lights in the original work to obtain various props settings, reproduce the transformation ability of the original work, and increase random refresh Hidden elements such as treasure chests, there are more interesting elements waiting for players to explore in this city.

3- Diversification of weapons and props
The new weapons and props of the game are redesigned, but we will gradually release the classic weapons to players in subsequent version updates, such as the vacuum blade and the demon sword Murata. We have also made a new design of secondary weapons, so that each secondary weapon allows players to use more scenarios. Characters, weapons, secondary weapons, and equipment can be matched with different styles of play. Regarding the improvement of equipment scalability, we hope that participating players will provide more valuable opinions.

4- The fusion of the story line and the characters
In order to allow more classic characters to participate in it, we set a chaotic time background for the story. Alucard, Richter, Shanoya, Lai Xu Cangzhen, etc. can't be missing. Although the protagonist of the story chooses a new protagonist, as the game unfolds, these classic characters will appear one after another to accompany everyone on a new adventure.

5- Art style Carefully grasp the
art style. We did a lot of attempts and designs in the early stage, and we also did some questionnaires, and finally decided to adopt the dark gothic style that is most suitable for IP. While innovating, many "moon under" design concepts and elements were referenced.




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