New China Campaign Mod #1 - Total War Rise Of The Three Kingdoms 2
Welcome to Rise of The Three Kingdoms! This is a brand new mod for shogun 2 that brings the ancient struggle of the three kingdoms to total war. This mod has a new campaign map, new units as well as over 100 custom general units. This is a really nice mod if you are looking for something to do till Total War Three Kingdoms comes out later this year. If you want me to do a proper let's play on this mod make sure to drop a like and comment below and if we break 650 likes I'll do it next.
The Mod - http://www.twcenter.net/forums/showthread.php?767923-ROTK-V2-0-BETA
More about the mod -
"So this Mod is sort of in a fantasy period of the Three Kingdoms Era. Unlike ROTK where you can pick multiple time periods to begin your campaign, Shogun doesnt have this. In order to try to incorporate all the main factions I was forced to use a bit of imagination. Otherwise If we started after Lu Bu kills Dong Zhou we wouldnt have Dong Zhou, or Yellow turbans. In addition other challenges were characters Like Sun Jian dying early, diplomatic stances changing so frequently, officers changing sides and factions like Shu moving around constantly. If something isnt 100% historically accurate dont freak out, I did my best to fit everyone in best I could.
Since in History this era began with much turmoil due to famine and rebellions, Most factions start with very high unrest demands. In addition to this the non major clans like bandits will suffer from rebellions asap and be over taken thus replicating the yellow turban rebellions (as Ikko Ikko has a chance to gain control of rebel stacks) and helps to set the stage for which provinces were not under control early on.
The main Factions will ally during this time and you will work together to irradicate the bandits and rebels.
I wanted to really add some difficulty and thought to the economic portion of Shogun2, I felt ROTK town development was a bit deeper, this is quite apparent early game.
I made many buildings require region resources, and units require key buildings to add to the strategy.
The main Factions develop and soon find their units can defeat the bandit units.
Mid game after a few tech research and building management, you find keeping your towns happy much easier.
There are 6 different religions - this adds to the economic difficulty.
Many new buildings with different effect"
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