New Colours, New Parkour - Modded AC Unity

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Published on ● Video Link: https://www.youtube.com/watch?v=c1vWPh2b73A



Duration: 3:00
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With thanks to @kenny_oc3743 (for being insane at parkour... insane at everything actually), @michaelm1221 (for being consistently crazy, discovering weird glitches, exploring tech and knowing how to talk with Kenny lol) and NameTaken for an unreleased version of ACUFixes.

Music used -
Joseph Boulogne Chevalier De Saint-Georges: Violin Concerto in D Major, op. 3, no. 1: II. Adagio: https://www.youtube.com/watch?v=9VeIbjg4glQ
Performed by -
• Linda Melsted, violin soloist
• Directed by Jeanne Lamon
• Tafelmusik Baroque Orchestra on period instruments

Mods used -
ACUFixes by NameTaken3125: https://www.nexusmods.com/assassinscreedunity/mods/131
ToggleHUD by TheJanitor: https://www.nexusmods.com/assassinscreedunity/mods/2

Recommended for changing colour or transmog -
Halzoid’s Outfit Manager: https://www.nexusmods.com/assassinscreedunity/mods/126
AnvilToolkit by kamzik123: https://www.nexusmods.com/assassinscreedunity/mods/38

I'm working on a new set of colour schemes for equipment inspired by Lam0rak's wonderful Paris Color Palettes (https://www.nexusmods.com/assassinscreedunity/mods/143), focussing on realism and real historical references while correcting the leather tones and remaining colourful (unlike Paris Palettes which is actually quite muted).

The new tech is used at - 0:17, 0:22, 1:55, 2:27
Normally when going from a hanging position onto the wall on the side, you end up at an equal or lower height. By releasing high-profile/sprint and using only directional input, you can instead ascend height to grab onto the wall, which can allow for more side-hop opportunities.
I recommend staying a little distance away from the wall, when I got too close I was unable to gain height.

Another little thing I wanted to show was a kind of momentum mechanic associated with swings. At 0:40 and 1:18 I swing onto the same clothesline at nearly the same position. The first time I press high-profile/sprint all the way and the swing propels me forward. The second time I release inputs and stay still for a second before continuing the swing, but this time I go into a wall-grab since the momentum has been lost.
I use this at 1:38 too.

00:00 Marsh Dweller
00:15 Tempest
00:34 Darkest Alley
00:51 White Eagle
01:10 Dark Woods
01:47 Winter Roses
02:22 Bright Plumage
02:40 Wildfire







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