New DDA update + opinions on what could be better so far in description

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Published on ● Video Link: https://www.youtube.com/watch?v=4t0a2Zt81g4



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Notes:
squire's sniper tower does not have a good targeting hierarchy making it under-perform in nightmare and massacre. While cheaper in DU and mana cost, and quite impressive as far as stats go, it has tragic targeting. I would propose changing the targeting hierarchy to be copters, wyverns, sirens, djinn, lycans, ogres/copter ogres, sharken, kobolds, mages, archers, orcs, goblins, spiders, dark elf warriors. (this would make it so while it targets "heavier" enemies, it won't protect itself from spiders or dark elf warriors meaning you would still have to use DST's or the new EV tower.) But to keep it balanced, increase the mana cost from 100 - 140 and DU cost from 6 - 7

given that enemies spawn quicker to solve long waves, it's purpose is defeated by there being more enemies overall and makes waves overwhelming and much harder than prior to the update. Also it is almost impossible to fight the 3rd boss as copters and dark elf warriors constantly stop the player from being able to get to the boss and copter ogres smash any dst towers placed.
My proposed solution would be to keep things how they are but reduce enemy health, especially copter ogres, it's ridiculous that they are 2 or 3 times the normal ogre health.

New maps have been fixed and are now playable

Haven't gotten to use summoner too much yet but has potential to be very strong

Runes are too expensive, are sold for 0 gold and mostly drop as runes for characters that I do not use during the wave. Either runes should only drop for the character you play during the wave (to force using other characters) or allow the player to switch characters during the wave that way forcing them to not only be engaged but also inspire new play styles







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