NEW DEADZONE MAP HUG THE LOOP CHALLENGE + Crash Testing, Wallride - BeamNG Drive Gameplay Highlights

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Published on ● Video Link: https://www.youtube.com/watch?v=EFFppMkcKjU



BeamNG.drive
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Category:
Let's Play
Duration: 12:50
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We're back with more BeamNG Drive gameplay hightlights, funny moments, and crashes checking out a new map called Deadzone. The Deadzone is anything but, as it is rich with plant life, small cities, and tons of ramps, wallride opportunities, and various vehicle challenges for you to try, as well as areas to do plenty of crash testing. There's a big loop as well as a massive tube that goes straight up, lets see if we can hug the wall and climb out!

Deadzone Map: http://www.beamng.com/resources/deadzone.1751

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SOME OTHER PLAYLISTS:

My Summer Car: https://www.youtube.com/watch?v=75N96As-2Kg&list=PLw8xXEJ0p21fSpKwt_HOlpsLVSnykDpa2

The Long Dark Hunted Challenge Part 1: https://www.youtube.com/watch?v=dFr34uywE68&list=PLw8xXEJ0p21dBZRVlNl00J4oSNbQ-HWPI

The Long Dark Hopeless Rescue Challenge: https://www.youtube.com/watch?v=-OYxmaDYy8g&list=PLw8xXEJ0p21ciXiJK7wkU_YFyd4KvBhCw

Top 5 Lists: https://www.youtube.com/watch?v=yy4nMDFSmUg&list=PLw8xXEJ0p21fiNdNl_GClb4jBhLNY83O8

Blitz Breaker: https://www.youtube.com/watch?v=DMelvS46EAY&list=PLw8xXEJ0p21falwG8P7VxqCseQhpGBdgv

Downfall: https://www.youtube.com/watch?v=JbHjFd8vdM8&list=PLw8xXEJ0p21coH6OejKaI0aKda1wFOZMf

Villagers: https://www.youtube.com/playlist?list=PLw8xXEJ0p21fGPyMFSf9jFfxEjQw6MQ53

Clash Royale: https://www.youtube.com/playlist?list=PLw8xXEJ0p21camTrerLDqh-eddhEi1T0a

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ABOUT: BEAMNG.DRIVE:

BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.
Why is BeamNG.drive the game for you?
As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.

In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting.
The future of the game and our physics engine
As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.

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Intro Music:
Song: Kadenza - Harpuia [NCS Release]
Music provided by NoCopyrightSounds.
Video Link: https://youtu.be/f0J2lyVy9_8

Music by Teknoaxe: https://www.youtube.com/watch?v=WvIsHUsDKFQ




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