🏆New defense design battle tested in Diplomacy is Not an Option | Endless mode EP #12
Besides using your tips and ideas I also redesign and reconstruct my defensive walls and towers as the 11th rebel enemy wave approaches and it gets battle tested before it’s even finished. My huge army cleans one corner of the map from rebel camps while I recruit more crossbowmen and construct more siege equipment. There are several new ideas about how to defend and attack at the same time that I try out including horsemen, flank attacks, mixed units of crossbowmen and siege weapons and so on. The 11 wave attack is to two sides of my settlement and defend on two fronts while also having a third attack by rebel raiders.
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Chapters
0:00 Preparing for wave 11
1:02 Army clearing camps
1:50 Moving siege weapons
2:56 Population and more soldiers
3:45 (1) Your Suggestions
4:47 Repositioning siege weapons
5:42 Flank attack plans & army
6:32 New walls and unit placement
8:58 Notifications check
9:17 (2) Your Suggestions
9:46 Adding new towers
11:13 Army in combat
13:36 “The Traffic jam” of siege weapons
14:45 Huge towers placement
16:08 Wave 11 rebel armies arrive
17:10 Double rebel raid
18:04 Final preparations
19:06 Flanking army setup
20:20 Main attack!
22:43 Flank attack started
24:36 Imminent wall breach!
26:01 Combat everywhere
28:16 Victory is close!
30:43 Future plans
In the RTS-game “Diplomacy is Not an Option” you will become a medieval feudal lord and you must constantly make hundreds of decisions a day related to city management and economic development. Hordes of bloodlusted enemies, swarms of scary monsters and crowds of rebellious peasants will attack you!
War-time laws
The task is to take control under foreign land, obtain its treasures in order to replenish the king's coffer. Though they forgot to warn that the natives won't be glad to see you. In addition, there are monsters on the continent, and local mages are actively practicing necromancy.
What sacrifices will you make for the sake of survival and victory?
Physical laws
The laws of physics are thoroughly reproduced in Diplomacy is Not an Option to maximize player immersion in a medieval war action. Tens of thousands of units can fight on the screen at the same time.
Every gun has its certain range, and medieval shells fly by an arc trajectory.
Arrows do not pierce stone walls. On the contrary, arrows bounce off the walls.
Archers on the towers have blind spots. Closed gates can become an obstacle not only for the enemy, but also for your retreating units.
Social laws
Surviving hostile environments is an important part of the gameplay. Even the most loyal of your citizens tend to die from time to time. From various causes, such as illness, old age, depression, or being seriously hurt on the battlefield. When this happens, it is strongly recommended to bury the dead in order to avoid epidemics and the moral decay of society.
Economical laws
Economic processes in "Diplomacy is Not an Option" are visible. You will see how walls are being built stone by stone. Or how a fallen tree is cut into boards, from which the city will then be raised. A proper support the economic process will become a key to survival and also will let you to focus on mission objectives.
Magical laws
Every fallen warrior and every lumberjack who died from overstrain has the risk to join the enemy forces. If you demolish a cemetery and disturb their sleep, they shall rise and begin to wreak havoc, reducing the population of the living.
Life laws
From the very first task, you will be given the entire available arsenal, and all the in-game mechanics will be unlocked.Knowledge of the all listed laws will help you to complete different missions with various ultimate goals and types of enemies. During your campaign you will face moral dilemmas. You will see human stupidity and shortsightedness, leading to fatal consequences.
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