🔊Underground Fermentation & Feeding animals in Going Medieval Mountain Monastery Let’s play 4 EP #5
Learn how to most easily ferment anything underground in special temperature controlled rooms with touches and make not just rough wine but also good aged vine. Also, see how to feed dead enemies to wild animals so they don’t steal your food, and how to make both above ground and underground animal pens. I name my goats using your name suggestions and also talk about half a dozen of your own tips, ideas and suggestions for improvements of my Mountain Monastery settlement.
Map seed: 1629996374
👉Playlist of this playthrough:
https://www.youtube.com/playlist?list=PLRYGjguAn0CHyjzNgfEytLGeHnmGpKMZ7
🎪Guides & Tutorials for Going Medieval :🎪
https://www.youtube.com/playlist?list=PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
▶All my Let’s plays on Going Medieval :◀
https://www.youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB
⭐ UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
🍺How Fermentation works : https://youtu.be/gPAwun-oSSc
📛Roads & Speed In Going Medieval https://youtu.be/4CO4atDdKZk
🐾How to Tame & Train Animals : https://youtu.be/S6gMwbFV9M0
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Chapters
0:00 Explanation
0:57 (1) Your name Suggestions for animals
1:40 (2) Your Suggestions
2:16 (3) Your Suggestions
3:07 (4) Your Suggestions
3:35 (5) Your Suggestions
4:04 Dead bodies as animal food
5:37 (6) Your Suggestions
5:57 (7) Your Suggestions
6:33 (8) Your Suggestions
7:41 Dropping armor for extra speed
8:48 Animal training & pen
9:43 Night, sleep and animal training
11:01 New tech, smelter
11:35 Superior clothing, profile making
12:34 Underground fermentation and pen
13:22 Food for Domestic goats
15:05 Iron, Furnace and smelting
16:00 First Monastery room plan
17:19 Animal feed production fixed
18:59 Idea for best taming time
20:13 Designing the Great hall
21:15 Room for underground fermenting
23:17 Underground pen for animals
23:33 Great hall taking shape
25:23 Underground pen problems
27:28 Fermentation success - Aged vine
29:00 Great hall - Great problem
30:02 New settler!
30:42 Finding the problem - Great hall
💎Game Previews, Introductions and First look videos:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!
🛒 Store link https://store.steampowered.com/app/1029780/Going_Medieval/
Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.
Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all.
Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you.
BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.
DEFEND YOUR COLONY
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.
PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.
SHAPE YOUR STORY
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.
#GoingMedieval#Fermenting#Animals
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