🎪Two players, same settlement with a moat & long walls in Going Medieval | Castle Showcase #12
Take a look at how two players end up with the same design for their Going Medieval settlement, constructing huge, long walls, big courtyards, central castle and even the same moat dividing the castle grounds. One is made of wood and clay and the other one from limestone and blocks providing a very nice look at how different materials give a settlement a unique look even when compared to a very similar design.
▶Email for sending your Settlements to be showcased:
perafilozofytsubmissions@gmail.com
Going Medieval Playlists:
🔍Showcase playlist: https://www.youtube.com/playlist?list=PLRYGjguAn0CEcr8sSQ8zzMuc3GARDnIX5
🎪Guides and Tutorials:
https://www.youtube.com/playlist?list=PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
✅Let's plays and gameplay:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB
🍓New Basement Guide : https://youtu.be/YRKE5jazE7A
🐓Update #4 Animals and Pets : https://youtu.be/sZ3GS6zlBpU
😱Luftwolf's amazing castle build showcase: https://youtu.be/QsvKmDrLaMA
🔺Structural Stability in Going Medieval : https://youtu.be/XTfHj4hONmc
⭐ UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
☕ ---Buy me a coffee (donate) ---☕
https://www.buymeacoffee.com/perafilozof
🔹--- Follow me on Twitter ---🔹
https://twitter.com/perafilozof_YT
Chapters
0:00 Settlements Showcase
0:50 Kensington by Knight Hunt
1:33 Chokepoint designs
2:29 Main castle - in construction
2:43 1st Settlement info & settings
3:10 Food and tree files
3:58 The church / monastery
4:57 Main courtyard
5:30 Rooms & levels in the castle
6:39 Snaking corridors in the Basement
7:50 Final notes 1st settlement
8:19 CatsPaw by Julie
8:43 Outer defenses
9:58 Inner defenses
11:05 The “Murder hole” Gatehouse
11:40 2nd Settlement info & settings
12:04 Library, workshop, tavern, temple
13:58 Underground brewery
14:27 Underground kitchen
14:54 Underground bedrooms
15:15 Food basement
15:30 Final notes 2nd settlement
15:48 Future showcases
💎Game Previews, Introductions and First look videos:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!
🛒 Store link https://store.steampowered.com/app/1029780/Going_Medieval/
Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.
Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all.
Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same.
BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.
DEFEND YOUR COLONY
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.
PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.
SHAPE YOUR STORY
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.
#GoingMedieval#Settlement#Castle
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