New Leveling Method
https://www.patreon.com/ulillillia --- It is entirely possible to go from level 120 to over 2000 on a single floor of a martial arts dungeon despite the divine wind and the rhythmic shop guard grinding is the key to the whole thing. I also, yesterday, thought of a method to make it possible to get started with shop guard grinding in advanced martial arts much earlier than usual. While originally seeking after flowing capes as junk boosters and checking the caravan shop for qualitying legs to use as junk boosters, I thought of using the body hardener as a way to increase DEF above the 3.2 million invincibility threshold (3 million minimum to get started) earlier than I would need it otherwise, now making it possible to start as early as floor 9 in reasonable time, instead of after a zombie grind in floor 11 or 12. I added in the muscle booster and eye sharpener to further make it easier and faster to get started.
With this new method, I only need 2.4 million DEF to get started (assuming it's within the first 20 floors). After first getting anything I need then taking something as per my standard routine, and getting behind one of the shop guards to maximize the accuracy of the first hit, I take the muscle booster, eye sharpener, then the body hardener in this order. With that, DEF is now above the 3.2 million threshold for assured invincibility, fire off the fire wand's skill from 2 panels away then defeat that first shop guard. I gain 12 to 15 levels from doing this which means I gain about 300K DEF to the base. Once defeated, I quickly place the sale item on the ground then pick it back up again to spawn a new shop guard. I use fire on it again then defeat it for another roughly 11 to 13 levels, for another 300K DEF, putting the DEF within the thresholds, but the effects of the pills are still taking effect. If needed, use a second eye sharpener or body hardener to get a good start.
Get the companion over as needed so that the rapid grinding stage can begin. By the time it came, I was already ready for stage 3 so I pretty much skipped stage 2.
By using the gunner suit's skill when pointing in the same direction the shop guard points in, there's a good 80% increase in damage because, due to a bug in the game, the game thinks you're attacking it from behind instead of in the front. When the 100 turns remain notice comes up for the divine wind, count 97 turns. Set the angel's mode to "fight as you see fit" or something to get the angel to move, then activate god mode. That's turn 98 and, with it making the angel move, a new shop guard spawns. Use the skill with god mode to erase every shop guard and the shop owner in the room for turn 99. However, one still remains, the one that was in the hallway. Use fire on it to complete turn 100 and the divine wind will force you to the next floor.
Quite the increase in the efficiency from earlier, isn't it?
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