NEW NO MAN'S SKY GAMEPLAY ANALYSIS (PS4 "Greatness Awaits" 2016 NMS Gameplay Analysis/Discussion)

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No Man's Sky
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We were shown some AMAZING NEW NO MANS SKY gameplay in the PS4 "Greatness Awaits" trailer yesterday, and to keep the hype train chuggin' along until NO MAN'S SKY'S release in August, here is the footage and analysis of brand new NMS gameplay!

PS4: GREATNESS AWAITS - https://www.youtube.com/watch?v=2vigng0H_hQ

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About NO MAN'S SKY

No Man's Sky's gameplay is built on four pillars—exploration, survival, combat and trading—in which players are free to perform within the entirety of a procedurally generated deterministic open universe, which includes over 18 quintillion (1.8×1019) planets, many with their own set of flora and fauna.[4] By exploring, players gain information about the planets that they can submit to The Atlas, a universal database that can be shared with other players of the game. Players get compensated in currency every time new information is uploaded to The Atlas. Players also gain materials and blueprints to upgrade their character's equipment and purchase a variety of starships, allowing them to travel deeper into the center of the galaxy, survive on planets with hostile environments, interact in friendly or hostile manners to computer-controlled space-faring factions, or trade with other ships.

Some activities will draw the attention of Sentinels which will attempt to kill the player-character for killing too many lifeforms or draining too many resources from these planets. Players participate in a shared universe, with the ability to exchange planet coordinates with friends, though the game will also be fully playable offline; this is enabled by the procedural generation system that assures players will find the same planet with the same features, lifeforms, and other aspects once given the planet coordinates, requiring no further data to be stored or retrieved from game servers.

#NoMansSky Music/SFX by Epidemic Sound: http://epidemicsound.com




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