NEW RANCHING UPGRADE BASE #2 - Oxygen Not Included - Puft eggs and Hatch Eggs and New Geysers
The Ranching Upgrade Mark I for Oxygen Not Included is now LIVE! I'm starting a new base and hope to build a giant hatch farm for food (oops I mean baby hatches). Map seed is 777
This is part of a playlist:
https://www.youtube.com/playlist?list=PLHw_EJXYsdHh0SCPqy2YWW374B_iHrNsA
In this episode I try to finish up research and get some hatches into the ranch for some good ole ranching. We also get the first egg hatched! Eggs can rot so I need to either cook them or incubate them soon.
See the full patch notes below (From the Klei website):
As we know life always finds a way, and it seems the colony is no different. At long last, the critters of the asteroid have begun sustaining themselves thanks to the Ranching Upgrade Mark I. When a critter's needs are all met and they're kept in the right conditions, they can now lay brand new eggs. These can be incubated to hatch new critters, or just used as a delicious source of protein (shh, don't tell them!).
There have also been several other exciting discoveries: The Duplicants have finally gotten their priorities straight with new Priority and Urgency systems, and have begun compiling an extensive Database of useful knowledge about their world! Just in time too, because new geological disturbances have appeared which may require further investigation...
Patch Notes:
New Ranching Gameplay
- New Rancher job
- Critter wrangling
- Critter needs and conditions
- Critter reproduction (Eggs!)
- Critter Feeders
- Grooming Stations
- Incubators
- Critter relocation buildings now lower tech
Info Database screen
- Extended descriptions for many entries
- Errand Priorities screen
- Added more controls for job prioritization
- Renamed errand priority "Urgency" to distinguish from individual - - Duplicant priorities
- Added optional auto-prioritization for job-related errands
New geyser types
- More geysers in each new world
- Variable outputs and dormancy cycles
Change List:
Features
Added Rancher and Senior Rancher roles
Ranchers can Wrangle some creatures to catch them without traps
Ranch Station allows Ranchers to tend to creatures
Added Creature Pen room type
Creature Relocator made in to a lower-tier building
Creatures now eat to replenish their calories and will die if they starve
Wild creatures can be "tamed" via tending to increase output
Creatures no longer convert food to poop 1:1
Creatures have a "Happiness" meter that Ranchers can improve by tending
Creatures have a "Fertility" meter that increases when they are happy
Happy creatures lay eggs (Hatch, Puft, Slickster, Shine Bug)
Omellette recipe
New Incubator building for egg hatching
Animal Feeder building for delivering food to your livestock
New geyser types added to worldgen, producing a variety of gasses, liquids, and molten solids at different temperatures
Tenured Scientists can study geysers to determine their eruption and dormancy periods
Duplicant Errand Priorities can now be controlled at a base-wide level
Errands screen replaced with Priorities screen
Added the Database, where you can view detailed information on just about any thing in the game
Names and concepts that appear in Pink Text are now clickable and go to the Database
"Hint" messages now have an option to not show again
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