NEW UPDATE - STONE CRAFTING STATIONS / SPACE SHIP - Osiris New Dawn
Patch 1.122
FIXED: the reverse audio issue on creatures.
FIXED: Thrown objects now spawn in the correct place and are thrown the correct direction.
FIXED: the collision on the bottom of the gav making it slide better.
FIXED: Hovercraft no longer spawns kinematic.
FIXED: Laboratory now spawns vehicles a few feet off the ground to avoid vehicles spawning inside ground.
FIXED: creature spawning at night
FIXED: bugs with craft highlighting
FIXED: issue with vehicles colliding with low orbit art. Fixed critter spawner layer.
FIXED: the dust particles (flash light and head lights no longer affect the dust)
FIXED: particle lighting (dust particles should now be darker in shadow)
FIXED: removed collision from BuildIcons for FloodLight, StoneOven, and PrimitiveWorkBench.
FIXED: multiplayer replication of highlighter and projector for BuildIcons.
FIXED: the invisible floor on aziel
FIXED: duplication bug when using TakeAll button in storage containers.
FIXED: liquids not updating when drank inside of storage container
FIXED: Cleaned up some formatting to help best fit text in menus.
FIXED: crate xp type gained to be Industrial rather than Melee
FIXED: stair cases in mines collision to block walking through it from underneath
FIXED: MP saving issues
FIXED: spaceship hovering when exited
FIXED: Description plates now display properly
FIXED: Players no longer get stuck on vehicles
FIXED: Materials in survival kit now have finite uses
FIXED: habitat clipping issues
FIXED: textures on escape pod
FIXED: creature collision physics
FIXED: players dead body ragdoll
FIXED: player head animation
FIXED: issue with players unable to finish suit breach tutorial
FIXED: issue with player being able to clip through refinery
FIXED: all issues regarding waterfall
FIXED: Queen Cleos respawn time
FIXED clipping issue with mine 1-A doorway
FIXED: lights turning off if fabricator is jumped on
FIXED: issue with GAV getting stuck on structures
FIXED Vehicles no longer get struck in air when exited/flipped
FIXED: volumetric clouds flickering
FIXED: refinery roof textures
FIXED: trees causing performance drops
FIXED: issue with player clipping through biodome
FIXED: issue with player getting stuck to lab roof
FIXED: Player can no longer duplicate items
FIXED: issue with player clipping through mine 1-A stairs
FIXED: Enemies in egg room no longer get stuck to walls
FIXED: Water no longer refills infinitely when drank out of external inventory
FIXED: issue with player getting stuck on satellite stairs
FIXED: issue with player getting stuck on Xuthus refinery stairs
FIXED: Spaceship no longer gets stuck to lab wall
FIXED: issue with rubber trees causing fps issues
FIXED: issue with players getting stuck under lab
FIXED: Building crates now gives correct experience
FIXED: issue with airlock panels disappearing
FIXED: vehicle spawning issues
FIXED: random holes around map
Added/Adjusted:
ADJUSTED: Hovercraft now has a much harder time scaling steep surfaces. Scales speed and hover height down based on steepness of surface
ADDED: the LOD models for the Alien Mushtree
ADDED: prefabs, models, and textures of the optimized Foliage used
ADDED: more polish to Proteus 2 map
ADJUSTED: resources in areas v0h1, v0h2, v0h3, v1h1, and v1h2 to match terrain adjustments made
ADDED: simple skin swap script
ADDED: Avatar LOD system
ADJUSTED: costs of panels and pieces to use ingots
ADJUSTED: collision of doorways inside of Mine 1-A Disabled respawning for the queen Fixed Habitats stilts to have collision
ADDED: a collision inside the Biodome to prevent jumping out of the building from inside
ADDED: Edge barrier add to sand dunes ( On Proteus the sand dunes are no longer infinite there is now a wind barrier visuals still need to be added)
ADDED: the Crab Monster LODs
ADDED: the LODs for Gnat, Snubs, Crab Queen, Skeliopod, and the Hybrid
ADDED: character cap of 18 for avatar names
Removed Azurnium from the Meteors and narrowed their range from 3000 meters to 1500
ADDED: Azurnium to asteroids in low orbit
ADDED: collision to the stilts of the habitat Fixed both crates xp from melee to industial
ADDED: Set up RegionObjects to take advantage of new minigrid system in RegionManager for LOD improvements
ADDED: World art and Terrain Changes, added rock formation prefabs
ADJUSTED: hovercraft guns have been removed
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► Check Out Some Of My Other Series ◄
● Osiris New Dawn - https://goo.gl/9vXLLz
● Osiris New Dawn Aziel Update - https://goo.gl/1rjA6k
● ARK: Survival Evolved: https://goo.gl/jSj8ev
● Hurtworld - https://goo.gl/icQV7G
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