New Way To Get Immortal Souls! Gems Of War 8.3 Update Patch Notes#gemsofwar #crisppurpose
8.3 EPIC BURNING CHESTS UPDATE PATCH NOTES
As PvP Seasons progress, and we add more Immortals, we wanted to include a means for players to have a chance to target the Immortal Souls they need. Introducing… the Epic Burning Chest!
Epic Burning Chests will rotate weekly and contain the following:
Seasonal Featured Immortal Souls
3 Randomly Selected Immortal Souls (that rotate weekly)
Bronze, Silver, and Gold Icons
Epic Burning Chests cost 25 Burning Marks
The weekly limit for purchasing Burning Marks has been increased from 2 to 4, to allow players to target using Epic Burning Chests.
When tapping on the Burning Chest button off the PvP World Map, it will now bring up a popup menu so players can decide which type of Burning Chest they will open (similar to the regular Chest Menu).
In the Epic Burning Chest Menu, players will be able to see which 3 Immortals are available in the chest.
NORMAL BURNING CHESTS
We have made some small improvements to normal Burning Chests:
We have lowered the chance to get a Silver Mark, but increased the amount of Silver Marks earned to 60 from 50.
We have improved the chance to get Gold Marks slightly
We have improved the chance to get an Icon
We have made some further improvements to the Kingdom Quest Map system.
We have added Mini Bosses to Kingdom Quests
Quests with Mini Bosses will only contain the Mini Boss battle (reducing the number of battles to complete in kingdoms)
We have broken stories up into story arcs – so only a number of locked quest nodes will appear on the Quest map, ending with either a Mini Boss or a Boss.
Quests nodes will remain on the Quest Map once the Quest is completed.
We have sped up the animation in conversations by 50%
We have adjusted conversations to play a little differently –
Play the End Conversation for the recently finished Quest.
Show the next Quest node unlocking on the Quest Map.
Play the Start Conversation for the new Quest.
Please Note: We will be rolling out the updated Questlines with Mini Bosses over time, so only Broken Spire is available on release. Adana and Zhul’Kari to follow shortly, and then more later. As we roll these changes out we will also be:
Adjusting several quests that had 3 battles in them so they now only have 2 battles.
Class Quests will be unaffected by this change.
Reviewing the quest rewards, and updating them to include a XP booster for Mini Boss Quests. (We will make sure that the number of Kingdom Income Bonuses remain the same).
We have updated the Reward screen after finishing the battle to match the new UI style for the game, as well as including improvements.
Rewards separated into 2 groups – Major and Minor Rewards.
Major Rewards are the rewards that are either rarer or more special when earned. In the new menu, they will appear larger along the top row of the menu
Minor Rewards are the more common rewards that can be earned in a battle, and live in the bottom row of the menu.
Both Major and Minor Rewards are slidable in case players receive more rewards than can fit on the menu normally.
Gnome-a-Palooza we’re looking at you…
All rewards for a single reward type (e.g. Gold, Souls, etc.) will be combined together in a single reward.
Any reward that comes from multiple sources will have a sack icon over it (similar to the loot icon on Gnomes). When a player interacts with that reward it will bring up a popup that will display all the sources that the reward came from.
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