Nex Machina Review

Channel:
Subscribers:
172
Published on ● Video Link: https://www.youtube.com/watch?v=wuV_xyuQins



Nex Machina
Game:
Category:
Review
Duration: 6:06
5 views
1


When a top-down shooter like Nex Machina comes along, I’m reminded that even in this age of procedural open worlds and emergent storytelling, you don’t need a lot of buzzwords to have a good time. Its five stages of simple, fast, sometimes frantic bot-blasting can be daunting to the unprepared. But when I got a good run going, the responsive controls and exciting, sci-fi graphics made my frustrations with its sometimes nasty death penalty worth it.Each stage is divided up into rooms where you have to defeat several waves of robotic enemies, optionally saving defenseless humans to increase your score, before proceeding to the next. The baddies are both visually interesting and clever in their design, and every world introduces new ones so the combat never feels repetitive. Like in one of developer Housemarque’s previous games, Resogun, saving the human hostages adds a sense of urgency and encourages you to take risks and get aggressive.One of the main twists that separate Nex Machina from the typical top-down shooter is that as you progress through a level you’ll accumulate a set of power-ups that can come in any order. These include increasing your weapon spread, granting you a single-hit shield (normally you die from taking a single hit), and upgrading your dash from a speedy escape tool to an attack that deals explosive damage. Getting fully powered up is fun and rewarding, but it lacks variety since a fully powered-up character always has the same set of abilities in each of the five levels.The way the powerups work with death also lends itself naturally to a sort of failure spiral that I wasn’t especially fond of. When you die, you drop one power-up and have to get back to the place you died to recover it. Corpse runs are a fine challenge, except that if you lose all your lives and are forced to use a continue, you lose all but one of your power-ups. That creates some ridiculously tough situations because the difference between a full brace of power-ups and none at all, especially on some of the stage bosses, is absolutely night and day. More than once, this forced me to restart a level because I died at or just before a boss, after having slogged through over a dozen extremely challenging rooms, and simply didn’t have enough mobility or firepower to have the slightest chance of coming back from that to win. It’s a sort of artificial spiral that punishes you for failure with more failure, making subsequent attempts more difficult than the first, which doesn’t make a lot of sense. Expect a lot of restarts to get that one, perfect run on higher difficulties.The art really steals the show from level to level, acting as a bit of a balm on the grind of getting demolished over and over as you learn the ropes. Each environment, from the depths of a smoldering volcano to a brutalist, dystopian cityscape, has a strong sense of personality and is filled with little details that add to the ambience without becoming distracting. The enemy designs are sim
--------------------------------------------------
Source: http://www.ign.com/articles/2017/06/23/nex-machina-review







Tags:
way
single
death
nex
lot
review
sense
set
powerups
machina
level
failure



Other Statistics

Nex Machina Statistics For Game Review

There are 5 views in 1 video for Nex Machina. His channel published less than an hour of Nex Machina content, making up less than 0.94% of the total overall content on Game Review's YouTube channel.