NEXT GEN VR Physics - New Adaptive Leg System!

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Duration: 32:39
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#vr #virtualreality #locomotion #vrgaming #vrchat #virtualrealitygame
The Hybrid Presence Engine now has a new procedural leg system!

It is imperative that the person experiencing the VR world is able to treat the environment as though it is actually there!

MUSIC:
Ikson - Spring
Ikson - Throwback

0:00 Intro
0:39 No Animations!
1:23 Questions... History
2:48 Physics Explained (better)
3:28 Fast Tracking
5:27 Understand the Muscles
6:32 LEGS: The Problem with Procedural Legs
8:33 Moving Ground
9:10 Problems... REWRITING EVERYTHING!
9:52 Much Better Arm Lengths
10:57 SWIMMING!
12:25 The TIGHT CRAWL!
13:31 No Fakery, True Collision
14:18 The Chain Ball
15:53 Too Heavy To Swim
18:02 The EGGMAN Runs Again!
19:25 The T-REX!
20:38 The Ladder
21:35 The Swingy Poles
22:42 HAND TRACKING SWIMMING
23:47 Why you CAN'T just use FBT
24:58 Not just FBT Continued...
29:05 SONIC Runs FAST!
30:03 A Final Swim
31:17 Guns and Grab Poses
32:00 COMING UP NEXT!
32:21 Outro




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Tags:
Nimso
Nimso Studios
Game Developer
Super Mario
Banjo Kazooie
Donkey Kong
Tubby Super Cat
VR
Virtual Reality
Sonic The Hedgehog
Tiiny
Nintendo 64
PSX
Playstation
SNES
Locomotion
Movement
Athletic