IN-DEPTH VR PHYSICS INTERACTIONS - Part 1

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Published on ● Video Link: https://www.youtube.com/watch?v=tMDmwD1cQPg



Duration: 45:13
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#vr #virtualreality #locomotion #vrgaming #vrchat #virtualrealitygame
The Hybrid Presence Engine now has INTERACTIONS EVERYWHERE!
We've got sounds, sharp & pointy things, energy distance grabs, "Force (based) Pull", Bottle shaders, LEG COLLISION... soo many things!!

MUSIC:
HeatleyBros - Continue
Sappheiros - Dawn

0:00 Intro
1:00 Patreon & Subscribe!
1:25 Crowd-Funding ProjectTX
2:36 Visual Improvements & Shaders
3:56 More Muscle Improvements!
5:17 You can't lift a Sledgehammer with one hand!
7:40 Use the shoulders for better swinging
9:34 Muscle limits when sword fighting
10:21 Sword testing
11:02 BOTTLE & LIQUID SHADER!
12:20 Handling Sounds
13:25 Physical Properties
14:30 Sound Testing with different surface types
15:56 THE ACTUAL GLASS!
16:40 Details per material
17:01 Pokey things
17:35 DENSITY
19:26 THE STRONG GUY!
20:30 MAGNETISM!
22:42 Additional Bottle Functionality!
23:10 THE ENERGY/HOVER GRAB
24:20 FORCE (based) PULL
25:48 Energy grabbing for puzzles!
26:56 PHYSICAL ATTACHMENT SYSTEM
28:08 Actually weighing me down!
30:19 LEG COLLISION
32:05 Interfering with movement
33:50 The Attached Grapple!
36:25 Bungee Grapple!
37:30 Prop Vending Machines
39:00 DYNAMIC GRAB CYLINDERS - BATS
40:40 Dynamic posing on Bottles
41:08 No restricting 2-hand grabbing!
42:14 A bit of boxing
43:04 It's all based on materials... erm...
43:54 The last little bit of movement
44:36 Patreon - Subscribe - CrowdFund? - Outro




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Super Mario
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Interactions