NEXT GEN - No Jank - VR Physics Simulation!

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#vr #virtualreality #locomotion #vrgaming #vrchat #virtualrealitygame
The Hybrid Presence Engine is being showcased once more...
This time we're looking at the accuracy and attention to detail in the physical simulation!

It is imperative that the person experiencing the VR world is able to treat the environment as though it is actually there!

MUSIC:
Heatley Bros - Continue
Heatley Bros - Wood of Linzor

0:00 Intro
0:23 Legs... In the Next Video!
1:07 The Problem with Physics-Based VR
3:33 Everything is Awkward, The Solution?
4:14 STEP 1 - Soft Grabbing
5:30 More Complexity
6:23 The Most Complexity
8:04 STEP 2 - Holding
8:50 The Conventional Problems
9:40 Muscle Systems - The Solution
10:33 Stress Testing
12:10 The Hang Example
13:19 No Corrections - Physics First!
14:25 Perfect Sliding!
15:18 STEP 3 - Release
16:17 The Updated Penguinades!
16:47 Basic Procedural Posing
16:58 INHERENT HAND TRACKING!
18:00 The SOFTEST Hand Tracking Grab!
19:14 Hand Tracked Sledgehammer Grabs
20:32 Climbing with Hands!
21:09 Trigger Interactions with Hand Tracking
22:03 Swimming & Ballistics
22:53 Accessibility for Crawling
24:40 ADAPTIVE AGAIN!
25:25 Running Around At The Speed Of Sound
26:00 Eggy does a Nose Dive!
26:17 Kirby uses Weapons!
26:49 * * * PATREON * * *
27:20 Outro




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Tags:
Nimso
Nimso Studios
Game Developer
Super Mario
Banjo Kazooie
Donkey Kong
Tubby Super Cat
VR
Virtual Reality
Sonic The Hedgehog
Tiiny
Nintendo 64
PSX
Playstation
SNES
Locomotion
Movement
Athletic



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