Next Generation Issue 5 (May 1995)

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Next Generation Issue 5 (May 1995)
Description From:
https://www.retromags.com/magazines/usa/next-generation/next-generation-issue-5/

Atari Jaguar
Sega Genesis
Sega 32X
Sega CD
Sega Saturn
Super Nintendo Entertainment System
Super Famicom - Satellaview
3DO
PC
Ultra 64 (the eventual Nintendo 64)
Macintosh
Sony Playstation
arcade
talking
Can Sony handle the PlayStation?
breaking
News

US Saturn to launch on September 2

Japanese stats give Saturn the edge

Nintendo aims high with "Satellaview"

Parallel technology enters VRcades
A fledgling codeshop takes on the big, Japanese arcade companies (three pages)

Arcade giants do battle at ATEI
NEXT Generation attends Europe's premier amusement industry show.

Joyriding
gaming updates from cyberspace - where talk is cheap (online gaming news by Bernard Yee)

Generator
The column that extracts the latest developments, rumors and opinions from the jaws of the video game industry. (1/2 page; behind-the-scenes news by Mark James Ramshaw)

Datebook (1/2 page; calendar of events)

Arcadia
An insider's angle of the arcade business gives you a close-up on changes affecting the games you play. (misc. arcade news by Marcus Webb)

ng hardware

Ultra 64: the story so far...
While the gaming world looks at Saturn and PlayStation, Nintendo's collaboration with Silicon Graphics is quietly evolving from "Project Reality" (a mere code name) into the real deal. NEXT Generation separates the facts from the fiction for the story so far. (twelve pages)

ng special

Apple: the ripe stuff
The Apple story is a real-life slice of the American dream; an inspirational start-up that took on the corporate big boys and won (well, some of the time). But now the company is growing up, and its new game/multimedia station could mean crunch time for Apple. (eight pages)

ng software

Alphas (game previews; two pages each unless noted:)

(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).)

Daytona USA (Sat; five pages)
Prisoner of Ice (PCCD; three pages)
Panzer Dragoon (Sat; four pages)
Kingdom: The Far Reaches (PCCD)
Jumping Flash (PS; one page)
Secret of Evermore (SNES; 3.5 pages)
Mechlords: The Inner Circle (PCCD)
Cyber Commando (arcade)
Chrono Trigger (SNES; one page)

rating

Finals

PlayStation

Kileak The Blood (Japan)
Raiden (Japan)

3DO

Flashback
Theme Park
Immercenary

Jaguar

Burn Out
Fight for Life

32X

Mortal Kombat II
Night Trap
Tempo

Neo-Geo

King of Fighters '94
Samurai Shodown II

PC

Atari Action Pack
Mortal Kombat II
Descent
D-Day: Operation Overlord
Diggers
Discworld
Front Lines
Heretic
Retribution
Dark Forces
Virtuoso
Word War 5

Macintosh

Digi Follies
SimTown
Spaceward Ho 4.0

Sega CD

Dungeon Explorer
Keio Flying Squadron
Lords of Thunder
NBA Hangtime '95
Earthworm Jim: Special Edition
Wheel of Fortune

Genesis

Bass Masters Classic
Battle Frenzy
Crusader of Centy
Izzy's Quest For The Olympic Rings
Lemmings 2: The Tribes
NFL Quarterback Club '95
No Escape
Toughman Contest
Coach K College Basketball
Wolverine: Admantium Rage

SNES

Air Cavalry
Brett Hull Hockey '95
Bust a Move
Kirby's Avalanche
Metal Warriors
Newman/Haas Indycar Featuring Nigel Mansell
Spider-Man: The Animated Series
Star Trek Starfleet Academy Starship Bridge Simulator
Kirby's Dream Course
True Lies
Warlock

corresponding

Letters
Want to get something off your chest? Here's your chance to speak to a sympathetic(ish) audience. (reader mail; three pages)

Music By:
Karl Casey @ White Bat Audio

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