Night Slashers c 1993 Data East Corp (Retro Game) 9
Night Slashers (c) 1993 Data East Corp.
A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead.
- TECHNICAL -
Game ID : MBH
Main CPU : ARM (@ 7.0805 Mhz), Z80 (@ 3.58 Mhz)
Sound Chips : YM2151 (@ 2.01375 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)
Players : 2 or 3
Control : 8-way Joystick
Buttons : 3
= [A] Attack, [B] Jump, [C] Special/Block
- TRIVIA -
Night Slashers was released in September 1993.
Soundtrack releases :
Night Slashers, Flower Busters / Data East - Pony Canyon / Scitron - PCCB-00142 - Dec 17, 1993
- UPDATES -
In the Japanese version :
* The gore is uncensored (red blood instead of green).
* At the end of a melee attack, Christopher holds out a cross instead of a crystal ball.
* The Go arrow flips over to read 'To Hell!' in blood.
* Extra pictures and dialogs in the cut-scenes.
- STAFF -
Planner : Tohru Kikuchi
Soft : Souichi Akiyama, Yasuhiro Matsumoto, Akitsu Matsuda
Graphic : Masayuki Inoshita, Hitomi Hashimoto, Makoto Nozu, Jirou Ishii, Asami Kaneko, Tomoyuki Arakawa, Fujimi Oonishi, Yoshinari Kaihou, Hiroshi Tamawashi, Yuuko Nakagawa, Mario Watanabe
Sound : Tatsuya Kiuchi (Mr.K), Tomoyoshi Sato (Tom Sato)
Hard : Shingo Mitsui, Takanori Hasumi
Special Thanks: Steve Miller, Yoshiyuki Urushibara, Makoto Nagao, Hitoshi Kitazume, Data East USA Inc.
- SOURCES -
Edit this entry: http://www.arcade-history.com/?n = night-slashers&page = detail&id = 1771&o = 2
Game's rom.
Machine's picture.
MAMEInfo:
게임:Night Slashers (Korea Rev 1.3, DE-0397-0 PCB)
화면 에뮬레이션이 100% 정확하지 않습니다.
0.74u2 [Guru]
0.67 [Testdriver]
Bugs:
- nslasher, nslasherj, nslashers: Alpha blending for message windows is missing. Jerry (ID 03708)
WIP:
- 0.190: Changed VSync to 58.464346 Hz.
- 0.182: Angelo Salese added preliminary global volume control for Night Slashers.
- 0.166: Minor doc update and added PCB layout for Night Slashers DE-0395-1 [Brian Troha]. Changed parent description to 'Night Slashers (Korea Rev 1.3, DE-0397-0 PCB)' and clones (Japan Rev 1.2) to 'Night Slashers (Japan Rev 1.2, DE-0397-0 PCB)', (Over Sea Rev 1.2) to 'Night Slashers (Over Sea Rev 1.2, DE-0397-0 PCB)' and (US Rev 1.2, HuC6280 Sound CPU) to 'Night Slashers (US Rev 1.2, DE-0395-1 PCB).
- 0.150: Smitdogg and The Dumping Union added clone Night Slashers (US Rev 1.2, HuC6280 Sound CPU). Added ln-00.j7 prom to parent.
- 3rd August 2013: Smitdogg - I got the undumped USA version of Night Slashers.
- 0.149u1: Night Slashers using generic DECO 104 protection [David Haywood].
- 0.141u4: David Haywood converted Night Slashers to use DECO16IC.
- 0.133u1: Renamed (nslashej) to (nslasherj) and (nslashes) to (nslashers).
- 0.129u3: Mamesick fixed music stops at some points in the game when fighting bosses and some points in level 2.
- 0.111u6: Sonikos fixed YM2151 sound clock frequency to 2013750 Hz in Night Slashers.
- 0.111u2: Aaron Giles properly implemented sound interrupts in Night Slashers. Improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7080500 Hz and Z80 CPU2 to 3580000 Hz.
- 0.105u4: Stefan Lindberg added clone Night Slashers (Over Sea Rev 1.2).
- 0.103u3: MAME Italia improved sound balance in Night Slashers. Changed Z80 CPU2 clock speed to 7MHz and YM2151 to 2013750 Hz.
- 12th January 2006: David Haywood - Some sound problems were reported in Night Slashers, I've attempted to improve this but I'm not a very good judge of sound.
- 0.103u2: Tomasz Slanina added sound to Night Slashers. Changed Z80 CPU2 clock speed to 4MHz.
- 0.103u1: Bryan McPhail and Pierpaolo Prazzoli fixed the DECO 32 driver. Night Slashers pretty much perfect apart from lack of sound - Game now playable. Replaced M6809 CPU2 and BSMT2000 sound with Z80 (7MHz) CPU2, YM2151 (3580000 Hz), OKI6295 (7627 Hz) and OKI6295 (15255 Hz) sound. Fixed gfx3 rom loading. Changed parent description to 'Night Slashers (Korea Rev 1.3)' and clone (Japan) to 'Night Slashers (Japan Rev 1.2)'.
- 31st December 2005: Bryan McPhail - Due to pressing deadlines in 'real' work, this took somewhat longer than I thought to finish off. Unfortunately, although all Deco156 games now boot in MAME, only Night Slashers and Heavy Smash are properly playable. All the other games make use of a math co-processor which is not yet understood. Of the broken games Skull Fang works the most - the attract mode is fully correct, and it's playable up to the first boss. The other games mostly have serious gameplay errors (eg, AI players do not respond correctly in Hoops). Sound is also bust in all of the new games.
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