Ninja Assassin Game Combat Fluidity #UE5 #indiegamedev
Overhauling the combat fluidity the past month. Left is old, Right is the new method. Just testing it out at moment, hence empty scene. The VFX can be ignored. Didn't bother fixing those yet.
The game is a stealth hack and slash, so will have plenty of combat to it. Ninja Gaiden and Bayonetta are a focus point, while some systems are similar to the Batman Arkham series. More clips will come soon as working on this again finally!
As always the assets are temporary. This ninja seems to stretch a bit in some attacks, but isn't what I'll be using anyhow.
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