NINJA GAIDEN 2 Black - Path of the Master Ninja - Chapter 15: Quickening Devastation

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Entering the home stretch, this chapter is heavy on the boss fights as Ryu goes to the underworld to kill all of the Greater Fiends for a second time. I believe this is the first time you encounter the marionettes, and thankfully you don't have to deal with them too often. Most of their attacks have hyper armor, hit quickly, and break your guard to boot. That said, a jumping arrow shot always (?) stuns them for a second, so a Wind Run, arrow, and then a carefully chosen on-landing attack is a good way to approach them consistently. Stick to moves that delimb enemies at a high rate, OT them ASAP and you can thin them out a bit. They just become a real problem when they're grouped together, so try to isolate one if you can.

Marbus isn't nearly as tough to deal with as he is for Rachel. The imps can still be annoying, but they're much easier for Ryu to deal with, so they're not too bad. Ryu can dish out a lot of damage too, so you can just ignore the final wave of imps and focus on burning Marbus down.
Next up is Zedonius. You can take advantage of a flaw in the AI here and move to another 'island' as soon as the fight starts. The gajas will just run around in circles for the remainder of the fight, letting you deal with Zedonius on his own. And by himself, he's not hard at all.
Finally, there's Volf. You have to fight a bunch of centaurs first, so instead of slowly killing them off every time, I used some ninpo and UTs to just get rid of them. They're not a fun enemy to fight at all so I just wanted to get them out of the way as quickly as possible. Then Volf comes in, and again, he's not hard to take care of. If you're going for a no damage run, you just have to watch out for his attacks that do chip damage on block (or smash right through it). Most notably, are one of his scythe combos (the one where he twirls it around after the second or third hit), which you can just jump away from him to avoid (or use a Wind Run for extra invincibility), and his punch combo. You can counter his first punch, so just be on the look out for that. Some weapons can probably punish that pretty hard, but the kusari-gama's counter just scratch him a bit.

0:00 Gameplay
3:24 Marbus
13:16 Zedonius, Ruler of Flame
18:48 Volf, Ruler of Storms
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