These were the remaining bosses up until the final boss, which Im currently on. The final form of the large mech was irritating since the auto lock on for the bow is very inconsistant, as well as there being invisible walls that interfere with dodging the missles. None of these bosses took too long and a few of the humanoid bosses went down on the first or second try. I found that the humanoid AI really struggles with the jumping 360 scythe move. It also allows me to add in a scythe slam since it launches me up at the end of the move, and adds invincibility frames. Spamming the move with a scythe slam mixed in and then retreating, rinse and repeat, throws off alot of the humanoid bosses, maybe all of them. I didnt have the weapon available until later and didnt figure that out right away.
Played on Series X. Full playthrough will be up, unedited, once the final boss is dead.