The company obtained US patent No. 12,403,397, which covers nothing less than the mechanics of summoning a character and letting it fight another, something so basic that it affects not only Palworld, but also future titles such as Honkai: Nexus Anima or the upcoming Digimon. With this move, Pocketpair is cornered, forced to modify or eliminate functions to survive, while the entire industry begins to tremble at Nintendo's "patent everything" strategy๐ผ๐. This is not the first time: the company had already forced developers to remove features in game demos, and now this legal blow threatens to turn the market into a minefield of legal disputes where creativity could cost millions in lawsuits. Although in theory the patent could still be revoked, the reality is that the chances are minimal and the shadow of a future full of "patents registered only to win lawsuits" seems inevitable ๐. In the end, what should have been a war of ideas becomes a dark reminder: in 2025, innovation in video games no longer depends solely on imagination, but on who registers the rights first.
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