Nintendo - Super Metroid [PART I] - KRAID - GRAPPLING_BEAM
NOT SHOWN - a person learns of the power of charged beam shots
PART I - The grappling beam, as we will see, is the partition between the game's two main acts: it serves as the CATALYST for which the game ends its firm hold on the player and sets us free to begin exploring. Most notably, it is also the start of the item sequence which enables the player to challenge the subsequent bosses.
SPECIFICATIONS - RETROARCH / SNES9X
MUSIC - Antonín Dvořák | Symphony No. 9
ARTIST - Berliner Philharmoniker / Ferenc Fricsay
MUSIC - Pyotr Ilyich Tchaikovsky | Valse de Fleurs
ARTIST - London Symphony Orchestra
MUSIC - Frederic Chopin | Fantaisie Impromptu
ARTIST - Yundi Li
MUSIC - Charles Auguste de Beriot | Concerto No. 9
ARTIST - Takako Nishizaki / RTBF Symphony Orchestra
MUSIC - Pyotr Ilyich Tchaikovsky | The Nutcracker - La Bataille (Scene VII)
ARTIST - Berliner Philharmoniker
keywords: nintendo, super metroid, zebes, crateria, brinstar, norfair, samus aran, grappling beam, catalyst
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