Nioh - Beta Multiplayer Overview
So what can I say about Nioh’s Beta? Well, honestly, nearly every aspect that was criticized by those who participated in the Alpha has been altered and improved from now to then; weapon durability has been removed, the quick-slot system has been revamped to accommodate more items and ease of swapping weapons, load screens are much shorter, any surplus healing Elixirs are now sent to a storage that’s separate from your main-character’s inventory which can hold 2000 items, character driven cut-scenes promise a more intricate narrative awaiting the full release and many more alterations. In the past 6 months Nioh has been made a much better game; thanks to vocal community criticisms and thanks to Team Ninja listening to feedback.
That said, Nioh still has room for improvement; like enemies that look janky as hell from skipping animation frames when they’re really not that far away, having to manually send those Elixirs from your storage to your person after using them, and any number of other little things and a few other bigger aspects that I’ll go over later.
But, for now, damn near every aspect of Nioh has improved from the Alpha to the Beta.
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