Nitroid - Bouncy Effect Property (1)
This is an old glitch which I saw mentioned on the wiki a long time ago. I don't recall seeing a video for it, so I figured I'd upload one for documenting purposes.
I have a theory as to why it happens.
From what I can remember, these bouncy enemies are the only thing which are capable of cancelling a hyper dash without damaging you. Since the game doesn't expect you to be able to manually stop your dash before you collide with a solid object or take damage, Nitori is put into a state where she's constantly in a hyper dash without the dash itself.
The reason I believe this to be true is because when you touch a solid object from the side, the game tries to simulate the recoil effect which causes you to bounce off of the wall. I'm not exactly sure as to why you don't just recoil backwards, even if you have momentum, but again it's just a theory.
Something else to note; When you're in this state and take damage from an enemy, it cancels the effect. Since the bouncy enemies don't cause damage, you can freely bounce on them as much as you want without losing the effect.
It just helps reinforce my theory.
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