NoiseWorldGen2D - A Godot Tool Made for CS50

Channel:
Subscribers:
58
Published on ● Video Link: https://www.youtube.com/watch?v=r9XngVNuArY



Duration: 2:10
99 views
0


Find it at:
https://github.com/KaizNike/NoiseWorldGen2D

Made for:

https://www.edx.org/course/introduction-computer-science-harvardx-cs50x


What is this project? -
This is a tool script for Godot game engine that makes simple worlds. The concept came up as I was thinking of making a roguelike for the final project, but wanted some worlds to explore. The games track of CS50 featured some automated world generation, so I wanted to explore that in my engine of choice.


How Do I Use This? -
The project is licensed with the permissive MIT license (commercial use ok) and is located on my Github. Copy the project to zip or use git, your choice. Once you have the file, either import the project.godot or copy the addons folder to your project. Then instance the NoiseWorldGen2D node wherever you need it. Clicking on the node will show its script variables to the right. Alter as you see fit. Make sure to hit lock world once you find one you like.


Can I Use My Own Tileset?
Yes, but I haven't tried that yet. Without major script change you'd need an atlas that is 4x6 tiles. Feel free to leave a comment to get more help on this.







Tags:
#cs50
#godot