Noita | Using Add Trigger to copy projectile and its modifiers

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Published on ● Video Link: https://www.youtube.com/watch?v=JO5meuUGdQM



Duration: 1:13
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When you cast e.g. [Add Trigger][Spark Bolt], the [Spark Bolt] is not seem to be actually cast and so it remains available to be wrapped onto - even if it's in the middle of your wand. Same deal with the modifiers in between trigger and projectile. And same deal with any additional [Add trigger]s.
This can be used to effectively duplicate a projectile and its modifiers using an add trigger in its place.
Also works with [Add Timer] (and probably [Add Expiration Trigger] too).

Chapters:
0:00 - The well known usage of [Add Timer] to retain modifier charges
0:15 - 1x wrapping onto "unused" [Slimeball], no charge retain
0:33 - 1x wrapping onto "unused" [Slimeball], retain charges
0:40 - 4x wrapping onto "unsued" [Slimeball], retain charges