Not Major or Minor Chords but a secret Third Thing — Musician Analyzes Myst Music
Case listens and analyzes the main theme from Myst.
Every day I post a segment from my stream. I listen to video game music suggested by my chat and analyze the music theory involved from a musician and producer's perspective, and if I haven't heard it before, I give my reaction and initial impressions.
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Myst is a graphic adventure designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released in 1993 for the Macintosh. In the game, the player travels via a special book to a mysterious island called Myst. From there, solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid. The player interacts with objects and walks to different locations by clicking on pre-rendered imagery.
At first, Myst had no music, because the Millers did not want music to interfere with the gameplay. After a few tests, they realized that the background music did not adversely affect the game, alluding to Super Mario Bros. In fact, "seemed to really help the mood of certain places that you were at in the game." Robyn Miller ended up composing 40 minutes of synthesized music that was used in the game and later published as Myst: The Soundtrack. Mixing and effects were done on an E-mu Proteus MPS synthesizer. The soundtrack was recorded over the course of two weeks' evenings. Initially, Cyan released the soundtrack via a mail-order service, but before the release of Myst's sequel, Riven, Virgin Records acquired the rights to release the soundtrack, and the CD was re-released on April 21, 1998.