NOTGAMES Discuss Developing An FMV Game During Lockdown

NOTGAMES Discuss Developing An FMV Game During Lockdown

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Published on ● Video Link: https://www.youtube.com/watch?v=67BKocawEYw



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The whole world has slowed down. With so many countries in lockdown, shops aren’t opening, McDonald's isn’t selling its greasy air, and movies aren’t getting made.

Game development, meanwhile, is faring a little better. A lot of developers are working from home, AAA titles having the budget and huge structures to make it feasible. There have been some delays for the biggest games, but the effects of lockdown haven’t been that pronounced just yet.

But what if you are an indie developer with an FMV game currently in Early Access? How do you get actors to work together in isolation? How do you keep a whole production going?

I had the opportunity to chat to Denis Sewell and Jay Farley of NotGames, who are currently developing Not For Broadcast, a satirical FMV game set at a news station that is oddly prevalent right now.

Listen in as we discuss remote shooting, what’s to come, and how they are making it all work.

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gaming
cultured vultures
ps4
xbox one
pc
not for broadcast
quarantine
indie dev