Nuevo Losseless Scaling Beta 3.1.0.1 con AFG (Adaptive Frame Generation)
#losslessscaling #framegeneration #tutorial #gamingchannel
• Instalación y Configuración de Lossle...
• Lossless Scaling Información Importan...
** Important Notes **
When I say "I didn't test it" I mean "I couldn't record it" to show you with OBS or other software because a hardware capture card is required, but I did test it for myself in Cyberpunk 2077 and today in Stalker 2.
** IMPORTANT information for Intel and AMD iGPUs **
LSFG 3 bottleneck fixed on Intel iGPUs (HD, UHD, Xe) increases performance by 100-200%, with smaller but noticeable improvements for third-party iGPUs like Vega and RDNA, as well as some dGPU.
** AFG (Adaptive Frame Generation) **
Introducing Adaptive Frame Generation (AFG) mode, which dynamically adjusts fractional multipliers to maintain a specific frame rate, regardless of the base game frame rate. This results in smoother frame pacing than fixed multiplier mode, ensuring a fluid and consistent gaming experience. AFG is particularly beneficial for games that have a hard or soft limited frame rate that doesn't align as integer multiples of the display refresh rate (e.g. 60 → 144, 165 Hz) or for uncapped games, the recommended approach when using LS on a secondary GPU. Since AFG generates the majority of the displayed frames, the number of actual frames will vary from minimal to none, depending on the multipliers used. As a result, GPU load may increase and image quality may be slightly lower compared to fixed multiplier mode.
** Capture **
To support the new mode, significant changes have been made to the capture engine. The new Queue Target option is designed to accommodate different user preferences, whether prioritizing the lowest latency or achieving the smoothest experience:
0
Unbuffered capture, always using the last captured frame to achieve the lowest latency. However, performance may suffer under high GPU load or uncapped base game frame rate.
1 (default)
Buffered capture with a target frame queue of 1. Maintains low latency while better handling variations in capture performance.
2
Buffered capture with a target frame queue of 2. Ideal for scenarios with unstable or uncapped base frame rate and high GPU load, though may result in higher latency. It is also the recommended setting for FG multipliers below 2. Also, WGC capture is no longer available before Windows 11 24H2, and if selected will default to DXGI on older versions. GDI is no longer supported.
** Other **
LSFG 3 will disable frame generation if the base frame rate drops below 10 FPS. This prevents excessive artifacts during loading screens and reduces unnecessary GPU load when using AFG.
The "Resolution Scale" option has been renamed to "Stream Scale" with improved explanation in the tooltip to avoid confusion with image scaling.
Many of the UI hints have been updated and will appear untranslated. I ask translators to help me add their translations on Crowdin in the coming days so that the release build is ready. Your contributions are greatly appreciated!