NVIDIA Bubble Explained – Cube Mapping and GPU Nostalgia
In this video, I take a nostalgic look back at Bubble — a classic NVIDIA demo released in 2000 for the GeForce 256. This early tech demo showed off cube environment mapping with a shiny, undulating blob that captured the imagination of PC graphics fans everywhere. I explore how cubemaps work, what made this demo special, and why it still holds up as a milestone in graphics history more than 25 years later.
🔭 Check out the demo here:
🔗 https://www.nvidia.com/en-gb/geforce/community/demos/
🧠 Details on how Cubemaps work and why they are used:
🔗 hhttps://learnopengl.com/Advanced-OpenGL/Cubemaps
💚 NVIDIA's blog on the GeForce 256 (25th anniversary):
🔗 hhttps://blogs.nvidia.com/blog/first-gpu-gaming-ai/
🎥 Digital Foundry on the GeForce 256:
🔗 • DF Retro: The Story of Nvidia GeForce 256 ...
🔗 • DF Direct: Inside GeForce 256 - The First ...
🧪 My own benchmark 'Fragment':
🔗 • I Built My Own 3D Benchmark – Fragment for...
#NVIDIA #GeForce256 #RetroPCGaming #Cubemaps #GraphicsHistory #TechDemo #BubbleDemo #OpenGL #GPUHistory #DigitalFoundry #FragmentBenchmark #GraphicsTech #PCGaming #2000sGaming