Nvidia DLSS 3 vs DLSS 3.5 | Ray Reconstruction Comparison & Framerate Test

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Cyberpunk 2077
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- DLSS 3.5 adds Ray Reconstruction RTX 20, 30 & 40 as the most outstanding new feature.
- Ray Reconstruction acts as a denoiser, improving global illumination and increasing the resolution of reflections and shadows.
- Cyberpunk 2077 with RT Overdrive is one of the first games to take advantage of this new feature. The differences are significant especially in dark areas and high detail reflections.
- Ray Reconstruction also applies a performance boost to games using RT. In the case of Cyberpunk 2077, I have detected areas with an improvement of between 3 and 8fps.
- In the second part of the video, you can see a comparison of Ray Reconstruction ON/OFF in the Ramen Shop demo, created in Unreal Engine 5. In this demo, the use of Ray Reconstruction improves performance by almost 10fps.
- Alan Wake 2 will be one of the next titles to use DLSS 3.5 for its path tracing mode, exclusive for PC.

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- DLSS 3.5 añade como novedad más destacable Ray Reconstruction RTX 20, 30 & 40.
- Ray Reconstruction actúa de denoiser, mejorando la iluminación global y aumentando la resolución de reflejos y sombras.
- Cyberpunk 2077 con RT Overdrive es uno de los primeros juegos en sacarle un gran partido a esta nueva función. La diferencias son significativas especialmente en zonas oscuras y reflejos de alto detalle.
- Ray Reconstruction también aplica una mejora de rendimiento en los juegos que utilicen RT. En el caso de Cyberpunk 2077, he detectado zonas con una mejora de entre 3 y 8fps.
- En la segunda parte del video, podéis ver una comparativa de Ray Reconstruction ON/OFF en la demo de Ramen Shop, creada en Unreal Engine 5. En esta demo, el uso de Ray Reconstruction mejora el rendimiento en casi 10fps.
- Alan Wake 2 será uno de los próximos títulos en utilizar DLSS 3.5 para su modo con path tracing, exclusivo de PC.




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