NVIDIA MFAA Comparison in GRID 2: 2x MSAA vs 4x MSAA vs 4x MFAA

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UPDATE: Still frame grabs are one way to look at anti-aliasing performance but really the ideal solution would be to see it in motion. With temporal AA you have the possibility of shimmering along edges as the AA patterns change. We did attempt to make a video showcase this from GRID 2 (again using hardware capture) and though it's difficult to see in the video itself, from my several hours of using MFAA I didn't not see any egregious instances of anomalies.

In mid-September NVIDIA took the wraps off of the GeForce GTX 980 and GTX 970 GPUs, the first products based on the GM204 GPU utilizing the Maxwell architecture. Our review of the chip, those products and the package that NVIDIA had put together was incredibly glowing. Not only was performance impressive but they were able to offer that performance with power efficiency besting anything else on the market.

Of course, along with the new GPU were a set of new product features coming along for the ride. Two of the most impressive were Dynamic Super Resolution (DSR) and Multi-Frame Sampled AA (MFAA) but only one was available at launch: DSR. With it, you could take advantage of the extreme power of the GTX 980/970 with older games and render in a higher resolution than your panel and have it filtered down to match your screen in post. The results were great. But NVIDIA spent as much time talking about MFAA (not mother-fu**ing AA as it turned out) during the product briefings and I was shocked when I found out the feature wouldn't be ready to test or included along with launch.

That changes today with the release of NVIDIA's 344.75 driver, the first to implement support for the new and potentially important anti-aliasing method.







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