Ocarina of Time co-op returns! - session 1

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Published on ● Video Link: https://www.youtube.com/watch?v=YKY2tDhRtYY



Duration: 31:07
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personitis broached the idea of doing an OoT co-op since it had been a hot minute since we've last done one. Over 3 years, if memory serves.

Considering my recent play of the OoT/MM combo rando seeds, I felt pretty good about this. We should be able to get this done in about 3-5 hours.

So we went through and picked our settings. The big things to note is keysanity is one we both wanted right off the bat. This means keys can be anywhere, but still have logic that will make sure the seed is beatable.

We also picked scrub, shop, and token sanities. This means the deku scrubs can have progression items, shops can have progression items, and skulltula tokens are shuffled into the item pool, so golden skulltulas can also have progression.

person set prices to be a maximum of giant's wallet, so the most an item can cost is 500 rupees. Note this, as it will come into play.

We get off to a fast start, and things are looking up! Let's go!







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