Oculus Rift Dev Kit Screen Door Effects Illustration 1
read the first part of my Rift Review here http://tinyurl.com/bv3nyxq The first thing you notice when powering up the Rift is the so called screen door effect first noticed in projectors of yore ,you literally see the spaces between the pixels , only magnified , creating rows of black dead pixel like formations across the entire field of view ,one dead black pixel sized space for every pixel on screen. Or is that two ..I will count them later..... If the Oculus Rift is going to go commercial this is the topmost issue they need to address . Note this is a physical manifestation of the design of this wide FOV hmd , if you have more pixels on screen say a 1080p sized screen are you therefore going to see more screen door? There is no way for your brain to be tricked into believing it is not there, right now you just have to tolerate it . For me this is fine , for consumers though or those who rely on fidelity of images in real world applications of hmds this is a VR brick wall. There are optical solutions to counter projector style screen door but are they applicable to a hmd with a magnified view of a 7 inch LCD screen ? If I find a solution I will let the world know. Right now I am happy feeling vertigo and walking round real life sized environments in Bioshock Infinite and Arma 3...

