Bioshock Infinite 1080p 3D Oculus Rift Zeiss headtracker LEAP Motion Speech Recog
Read the first part of my Rift Review here http://tinyurl.com/bv3nyxq
You put your VR headset on , launch your 1080p ultra res texture 3D game of Bioshock Infinite. And now you are reaching for your mouse ...but where is it? Why would you even use a mouse in VR? The first part of this video demos how we can use voice recognition to operate basic game menu functions, LEAP motion is used for WSAD movement and Zeiss headtracking for FOV and additional cursor movement eradicating non VR control like a mouse altogether. The bulk of the video is a sustained play test using the Oculus Rift and Zeiss headtracker of Bioshock Infinite in 1080p 3D using a sbs standard display Tridef 3D profile, note switching off Power 3D , eliminates cross talk problems. All fov movement and aiming is through the use of the Zeiss headtracker alone. For the sustained test I needed to test for tolerance using the Rift and also added a joypad /keyboard for WSAD movement. full write up to follow @thegameveda
Bioshock Infinite 1080p 3D Oculus Rift Zeiss headtracker LEAP Motion Speech Recog
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